I mentioned in my previous post that I've started work on a new project. I recently finished up the opening bite of fluff to set the mood for the game, based on the help of a friendly contributor.
The voice rang. A siren in this silence, a whisper in my ear.
"If we're to get out of this, we need to get up there".
The floor cracking beneath our pursuers forced our plans into action. Up I go, the wooden beams under one foot, my backup's hand under the other.
Finding a path in this mess of a dilapidated structure isn't easy, but I'm searching. My nimble feet barely catch the splintered ledges. Then the heavy steps of my counterpart. His heavy boots crush the tiny barbs. The darkness around us disturbed by scanning flashlights.
We ascend higher.
The structure is weak up here. We are surrounded. A look to each other and in a spiralling duet we jump. Explorers, going where even demons fear to tread.
And I'll only answer one question on the game today, fully explaining things in tomorrow's post. Who are the players?
Invisible Eyes: This guerrilla journalist group promote themselves as the necessary eyes of the public, exposing secrets and corruption wherever they find it. Whether the general public believe their paranoia-filled newsletters is another matter.
City University Paranormal Society: Students of a variety of subjects gather to discuss supernatural activity. Their expeditions are most commonly led to the woods and caves outside the city, following the frequent UFO and ghost reports.
The Wet-necks: Adventurous people of all sorts meet on this online community dedicated to exploring the storm sewers beneath the city, also expanding into other underground networks.
Debunkers: This popular TV show involves its three presenters heading into areas rumoured to be haunted or contain cryptids to disprove their existence live on air.
Archo-Mythic Investigations: Retired Cambridge archeology professor Irving Brown has near unparalleled knowledge of historic and mythological artifacts. He and his small team now dedicate their lives to ensuring those that have found their way into the wrong hands end up safely on display in a museum.
Who would you like to be?